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Rules available on Google Docs

6789 is a micro drafting game with a bit of poker feel, built around the fact that 6s can be rotated to become 9s and vice-versa. The whole deck of 32 cards consists of cards numbered 7, 8 and 9/6. The cards can be all light, all dark, or half-and-half. Players draft a 3-digit number out of the cards, matching like-coloured sides together.

To play the game you'll need two printed copies of this PDF and a handful of coins or paper to keep track of score.

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Click download now to get access to the following files:

6789 v1-0 28-08-2017.pdf 9 MB

Comments

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I like the aesthetic of the cards and the number-rotating mechanic. I haven't played yet, but when reading through the rules I found a couple things I'm not sure about:

1) The rules for first phase say each player gets three cards, but the third phase rules mention choosing a card, and one of the tiebreakers is highest card left in hand. Do players actually get four cards in the first phase? Alternately, do players get an additional card each round?

2) What happens if a player can't add a card to their number? For example, if in first and second phases I played all-dark 9 and all-dark 7, and in phase three I have only all-light 8 (or 8s?) in hand.

3) The rules mentioned here and the linked rules differ considerably (different scoring, end conditions, number of cards), which I only noticed when typing this. Which version is more up-to-date?

To be honest I put this up in a bit of a rush, and didn't expect much attention with it, so thanks so much for the feedback! I really appreciate it when people connect to one of my weird old designs.

  1. I've modified the rules so you deal 4 cards to each player.
  2. I've added a rule about what to do if you can't place a card. It gets returned to the deck, allowing you to make one and two digit numbers.
  3. I've removed the rules from the description to remove confusion.

Thanks for the answers! I'm going to make a copy and try it with my local game group.