This is the result of a lot of stuff that's been swirling around in my head. Equal parts Gato Roboto and Fist's Elimination Tower, plus I've been watching Evangelion...

Arrow Keys and Z to move through the space station. Hit all the fuse boxes in a level to open the door.

Your first jump is boosted, use it wisely.

Do try to collect all the cards. I promise it's worth it.

Be kind to yourself and others.

---

Update: November 9, 2025

Shortly after releasing this game I added a bunch more levels, fixed some bugs and added an opening cutscene. There were still some things I wasn't happy with and I never released that updated version of the game.

Over the past two weeks I've fixed a bunch of other bugs and tightened things up and I'm happy to present the updated version of Boost Ready, only *checks calendar* ...  Five... years... later... 

Well, it's done now and that's what's important.

If you still want to play the jam version for some reason, you can!

StatusIn development
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
Authormetalsnail
Made withConstruct

Download

Download NowName your own price

Click download now to get access to the following files:

Boost Ready Soundtrack.zip 9.4 MB

Development log

Comments

Log in with itch.io to leave a comment.

Gave it about 30 attempts at doing a full card run and it just wasn't fun. The most frustrating part to me was just how many of my resets were on the third level.

I love difficult platformers, and I don't hate the idea of beating a game without taking damage but beating a game without ever making a single mistake? That's far too brutal for me.

It's kind of wild that you found this just now. I just dusted this off and have been doing a bit of a revamp.

Somebody that I follow gave it a 5-star review so I decided to check it out. I did not look at the upload date before commenting. 😅

Hey, I just wanted to say thanks for trying this out and leaving a comment. It gave me the kick I needed to finish and upload the updated version. I also eased up the difficulty a bit in the early levels.

I got all of the red cards except one of the last ones, but the gate still opened ( I had 12 of 13 cards.) Not sure if there's anything to do in that room, or if I just read the text

(1 edit)

There are smaller portals to move to. I wanted to do something weird for the last bit, so it's a bit dadaist. I should have kept the door symbology consistent though.

that was a amazing game! but what does the red gate do!!??? i went near is and nothing happened he just said get away? all in all i had fun

The red Gate opens if you collect 12 cards without losing any. When I make an update I'm going to make that easier to do because the current requirement is maybe a bit unfair.

I loved the writing and what initially seemed like a trivial mechanic ended up becoming a interesting way to turn a platformer into little puzzles. Great game, everything in it works flawlessly!

I almost scrapped it after the first couple levels because I didn't think there was anything interesting I could do. Getting that jump just floaty enough for some arial acrobatics was key, and I've got a couple new mechanics to add to the post-jam update that will push the puzzles a little further.

Verry smooth controls and graphics. I really dig the mystery, and I wanna know whats behind that ominous red gate! Interesting characters and world for such a short game, too. Excellent work!

(1 edit)

Thanks so much for playing! And good luck getting through the gate, I'm realizing now that losing all of your cards upon death is maybe too difficult >.<

Oh so it’s about the cards.... Gotcha

verry interesting and smooth! but i don't know how to pass the level where you hit the ceiling with the head every time. i can't even acces the card in the middle of the pit. good idea anyways!

Hey, thanks for playing!

This is something I could have tutorialized better, but you can boost jump even if you're not standing on the ground.