This is a way to use the Array object to make an inventory of any size. It has a couple handy features:

  • Inventory can be any size (is set by a Global Variable)
  • All in-game items are frames of a single sprite object.
  • Items in the inventory are the same object type as the ones in play. Changing or adding items only needs to happen once.

I think this will work with the free version, but I haven't actually checked, so let me know.

I'm happy to answer any questions, and if there's any features you'd like to see added to this, or anything else I should do a cookbook page on, get in touch!

Published Dec 08, 2017


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