This game was great, but there were times I could access information without knowing the context after choosing one line of questionning before another. Otherwise, it was a great game that had excellent world-building considering how short it was; it felt very organic.
This is a narrative adventure game with a pulpy tone and an experimental conversation system. Unravel the murder of a wealthy asteroid magnate. All signs point to his wife, a well-composed, savvy and dangerous dame, but that doesn't feel right. Interview suspects and witnesses, follow the clues, find the truth.
Log in with itch.io to leave a comment.
Awesome use of connect! I know these reading heavy mystery games aren't for everyone, but it really struck a cord with me! From the extensive work done on the clues from every character to the great final message and finale the writing in this game is some of the best I've seen. A game like this with some Papers Please mechanics could be a real banger!
What a neat mechanic! Great work!
I got stuck at this part. Why I can't see the dialogue options?
Awesome entry! I've been looking forward to this one since I saw it in the jam discord. I think this could be an interesting way to implement dialogue trees, especially in RPGs.
The mechanism I removed before entering is a counter that shows how many questions a person is willing to answer, with some rapport-building questions adding some. That would be neat in an RPG, where that initial numbber is based on a stat.
Wow. This game was really amazing, and I enjoyed it even though it wasn't the type I'd usually go for. Great job! An indicator that a new path was unlocked on someone else would have been nice though.