A downloadable game

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There's more Paper Pinball available in Paper Pinball Season 2!


If you enjoy Paper Pinball, consider trying the 2019 Paper Pinball Holiday Gauntlet including 25 tables


Paper Pinball is a dice game that tries to capture the feeling of playing pinball. All you will need is a pencil, three dice, and about five minutes. 

Each round, roll two dice and fill in one of the scoring zones. Some zones need to be filled in a certain way, and most will cause some sort of effect, so the order you fill them in is important. If you ever can't fill a zone, you'll lose a ball. Lose three balls and the game is over. Try to fill as many scoring zones as possible while triggering multipliers, opening tunnels, and getting the coveted multiball.

The tables in black and white, are available here for any amount. Full colour editions of all 7 games are available here for $15, or you may purchase them individually at PnP arcade for $3  each.


  • 07/03/2020 Made Corrections to Sorcery School Sleuths (Target sets now say "2X to Rollovers" as originally intended)
  • 19/01/2020 Set prices of all black and white versions to $0
  • 31/12/2019 Added Sorcery School Sleuths
  • 22/12/2019 Added Goblin Circus table, and a quickly revised version of Goblin Circus.
  • 02/07/2019 Fixed a "thier" typo on all new tables. Removed the unnecessary x4 checkbox from Chromastodon. Gave Wolf Hackers SE a bit of its distinctive shape back. Have removed the original editions from the demo, it feels like that could confuse new players.
  • 22/06/2019 Added New Boards, "Chromastodon" and "Championship Boogerball". Added Special Editions of all previous boards. Added Full-Colour editions of all boards.
  • 18/06/2018 Added New Board "Laser Sisters". Made some minor changes to "Hacker Wolves"
  • 04/08/2018 Added New Board "Sherwood 2146"
Updated 19 days ago
CategoryPhysical game
TagsCyberpunk, Dice, Fantasy, pen-and-paper, pinball, Sci-fi


Download NowName your own price

Click download now to get access to the following files:

PaperPinballBoogerballBW02.pdf 226 kB
PaperPinballChromastodonBW02.pdf 253 kB
PaperPinballLaserSistersSeBW02.pdf 547 kB
PaperPinballSherwood2146SeBW02.pdf 506 kB
PaperPinballWolfHackersSeBW02.pdf 651 kB
PaperPinballGoblinCircusBW02.pdf 422 kB
PaperPinballGoblinCircusBW03.pdf 420 kB
Paper Pinball Template.svg 326 kB
Paper Pinball Template1.svg 326 kB
PaperPinballSoecerySchoolSleuthsBW 01.pdf 343 kB
PaperPinballLaserSistersBW.pdf 219 kB
if you pay $15 USD or more
PaperPinballLaserSistersCL.pdf 1 MB
if you pay $15 USD or more
PaperPinballSherwood2146BW.pdf 239 kB
if you pay $15 USD or more
PaperPinballSherwood2146CL.pdf 1 MB
if you pay $15 USD or more
PaperPinballWolfHackersBW.pdf 240 kB
if you pay $15 USD or more
PaperPinballWolfHackersCL.pdf 1 MB
if you pay $15 USD or more
PaperPinballBoogerballCL02.pdf 2 MB
if you pay $15 USD or more
PaperPinballChromastodonCL02.pdf 7 MB
if you pay $15 USD or more
PaperPinballLaserSistersSeCL02.pdf 10 MB
if you pay $15 USD or more
PaperPinballSherwood2146SeCL02.pdf 1,003 kB
if you pay $15 USD or more
PaperPinballWolfHackersSeCL02.pdf 5 MB
if you pay $15 USD or more
PaperPinballGoblinCircusCL02.pdf 1 MB
if you pay $15 USD or more
PaperPinballGoblinCircusCL03.pdf 1 MB
if you pay $15 USD or more
PaperPinballSoecerySchoolSleuthsCL 01.pdf 1 MB
if you pay $15 USD or more

Development log


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(1 edit)

Laser Sisters SE: If I never got around to consuming all 5 slingshots, does that disqualify me for "fill all scoring zones" extra points?

Are bumper bank completion bonuses pre-doubling or post-doubling?

Things like slingshots and tilt don't count as "scoring zones".

Bonuses printed on the board are added to Extra Points, so aren't affected by multipliers

When you open a tunnel by completing a bank circular targets, is it free choice of tunnel, or the tunnel that happens to be nearest the target bank spatially?

Free choice of tunnel

Stupid question: do you (somehow?) score as you go, or only at the end?

I score at the end. I'm not sure how you would score as you go.

I considered that it might be possible for an early bumper to NOT benefit from the doubling because you got it prior to the doubler.

I purchased your paper pinball holiday gauntlet. I also have Laser Sisters and some others. Just now starting to play them. I have a few questions but I'll start with this one--in the boxes to the right of bumpers, ramps, etc., it says H2 or H4. Sometimes these boxes are blank but sometimes filled in. 

Can you please explain the meaning of these? Thanks.

Ah, those are meant to be X's. They're just there to track your multipliers. Tunnels start with a 2x multiplier so they're shaded in to begin with. And if you already have a 2x and get another, it becomes a 4x

Thanks, I couldn't tell for sure so decided to ask. I appreciate you getting back to me

In Laser Sisters and Goblin Circus there is a triangle with 5 empty circles. Does it have any game play purpose?

Thats the Slingshot, you have 5 uses of it.

Again Fantastic, need more tables every month :)

Nice, i love this R&W games of pinball.

I'm glad you like it!

hello! I bought laser sister from pnp arcade, for some reason, if i print the bnw i get the whole picture, but if a print the color version, i only get the "first layer" kind of thing, i mean i do not get the background, with the laser girl and the falling boulder. Is it normal? Or do i have a computer issue?

Hi, I'm sorry to hear that happened! This is the first time I've heard of this particular problem. Have you tried re-downloading the file?

then it must be a computer related problem, i use a old computer, so i would not be surprise

Maybe try printing it, see if it's just a rendering issue with Acrobat?

Nice, thanks for the update!  Do I get it right that in Laser Sisters, only two of the three tunnels can be opened in a game? And for multiball, do I reduce the number of rolled dice from three to two when I lose a ball (instead of crossing one off)?

You're correct about tunnels. For multiball, you both lose the multiball and the ball.

(2 edits) (+1)

Lovely lovely lovely! Really like this and would like to see more tables. Had a few questions about scoring:

  1. Bumpers: Is the score the sum of all the bumpers?
  2. Ramps: Is the score the sum of all the ramp arrows?
  3. Targets: You say 5 points each and 10 points for a complete set. Is it an additional 10 points for the set? For example: 3-9-11. That's 15 points individually and I get 10 on top of that for a total of 25?
  4. Tunnels: "Worth twice the value shown" -- does this mean if I roll a 12 (two 6's), the total for that tunnel is 24 (12 x 2) or 12 (6 x 2)?
  5. I totally now realize that I was choosing between scoring individual dice (1d6) and sums (2d6). Not sure if changing "total" to "sum" in the first instruction would have fixed that for me. Just a note. Could totally just be me. :P

Going to be leaving some money right after this comment and trying again at lunch.

  • For Bumpers and Ramps, you are using the sum total of all scoring zones of a type. 
  • The 10 points per set of Targets is in addition to the 5 per target. So, yes you have that correct.
  • You write the sum of the dice in a Tunnel, and it gets doubled for scoring. So two 6s would be 24 points.
  • I'll definitely take all of these confusing bits into account moving forward. The intent was that you use the sum each time, but I might make another table use dice splitting like you mention, that could be interesting.

Definitely don't change the 2d6 sum rule based on my feedback. I just misread it. Personally I had a lot more fun the 2nd time through when I was using the sum. Maybe for different tables that can change, but I did enjoy it more when I played it correctly.

On a side note: more please.