This was really fun. Great idea and execution. I just wish there was music and sfx. But... game jam. I get it.
My entry for the Extra Credits Game Design Jam. The theme was Awesome Per Second, the idea of removing all the filler from the experiences you create. My take on that is a JRPG without grinding or travel, just five encounters, each adding new mechanisms.
I didn't think I was going to be able to get it done in time, but I did! It doesn't have any animations or sound, and there ARE a couple bugs left, but it's otherwise finished.
- The circle that appears at the start of a character's turn is how far they can move AND still attack that turn. You can move anywhere on the screen, but if you leave the circle, you cannot attack. (There is a bug that places it incorrectly)
- If you encounter a game-breaking bug, or get tired of a fight, hold "Q" for five seconds to skip the current level.
Let me know what you think! I'll try to get a bug fix out by the end of the summer, but that is distressingly soon.
- Little Update6 days ago
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Nice graphics, fun RPG that lets us think about how different characters enhance each other
Well thought out introduction of each character. I saw how the wizard/healer comes second to the warrior. It guided me into healing the warrior as the tank for most damage.
Last room i let 2 of them die... Will definitely make a come-back to get the good ending
Oh, there's currently only the one ending. I went with the logic that "knocked out" doesn't mean "dead" here, and health is reset every encounter.
I'm planning on doing a small update in the future to add some features and flesh out the story a bit. I hadn't thought of doing multiple endings, but that's a good idea!
love it though
as i was playing it froze half way through level 2? but i dont know if i hit a key that did it or not but u might want to check it out
There's a bug that makes the battles freeze. I can't find it, but you can hold Q for five seconds to skip a battle.
I love the art <3