A downloadable game

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As a recently-crowned Dwarven King, you'd quite like a palace. Your followers would rather spend their days fighting amongst themselves and drinking. Good luck with that.

Hall of the Dwarven King is a dice game for one player. Each of your seven dice represents the whims of one of your followers, Sometimes they'll feel like mining or building, but just as often, they'd rather drink or get into fights. 

Try to order them around too much and they'll just walk off. So if you want a palace (Which, of course you do) you'll need to work around the Dwarves' inclinations, build Taverns and Gaming halls so they'll be happier doing what you say, or just bribe them if you have the cash.

All you need to play Hall of the Dwarven King is this PDF, a pencil and seven standard dice. Share your high score, or a scan of your best game in the comments below.

If you like this, you should try my other, similar game: Tower of Mages!

Quick Update: (August 14 2017)

  • Added double sheet version. It has two copies of the game, but no rules, in order to minimize paper use.

Update 1.2: (August 11 2017)

  • Made some more clarifications
  • Changed costs of buildings
  • Removed Mercenaries, added Bribery
  • Nerfed Throne Room

Update 1.1: (August 8 2017)

  • Fixed some typos, clarified some rules
  • Removed restriction on rerolling ones
  • Added gems in Dig track. (Give 1-6 points when reached)
  • Added Easy (Elven) and Hard (Legendary) modes.


Download NowName your own price

Click download now to get access to the following files:

Hall of the Dwarven King1-2.pdf 154 kB
Hall of the Dwarven King1-2 Double Sheet.pdf 194 kB
Hall of the Dwarven King Cover.png 1 MB

Development log


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Played 3 games! On the final game I think I finally got it right; managed to make it to depth 4 with a bunch of vaults but no throne.  I don't know if the building dwarf needs a buff but I basically could only build things when I had enough gold to hire mercenaries., and I just skipped building anything but vaults anyways.

Could you clarify some rules? If I build a mine at dept three and use a mining dwarf to mine up some shiny stuff, does "For each Depth, reroll the dice" mean that I can use that dwarf to try to get gold three times, for like a max of 15 gold? Also, do mercenaries need to be hired in the order they'd be resolved? So say I didn't roll a cook, and didn't want to sacrifice a dwarf to re roll more dwarfs, do I need to hire that mercenary before I resolve dwarves 4, 5 and 6?

Thanks for making a neat game!

'bout to play the heck out of this, it's right up my alley! I found you a typo though, check out text block 11, where it says 'At the end of the game, gain points the Statues and Vaults you've built...'

Supposed to say 'gain points for the Stautes...' I imagine? At any rate this shit looks A+ and I am stoked to play.