Based on kart design by James Montagna|| Listen to Audio Let's Play (By Daniel K)


Controls are the Arrow Keys and Z. Also the lights in the room you're in; The world of the game switches between day and night in response to changes in brightness.

Tend to plants to get fruit. Feed the fruit to monsters to befriend them. Use your monster friends to get home!

Because of the gimmick, you will need to play this on a computer with a webcam. I promise I am not taking pictures of you.


I was drawn to this kart because of the gimmick. The thought of an oldschool kart with a light sensor just excited me. About half the time I spent on this project was making the webcam work as a sensor, but the final result is definitely worth it. I strongly recommend playing with a friend riding point on the lightswitch, but Daniel K's solution of a spinning chair in a half-lit doorway sounds excellent too.

Like my last two digital games, there are both challenges that are not what they seem at first, and secrets for players willing to find them. If you get stuck, or would like a hint about the secrets, feel free to comment below or on the page.

Process: [1] [2] [3]


02/12/2017: Monsters are more helpful now.

16/09/2017: Did a quick update that stops friendly monsters from getting bored of you.

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light sensor.capx 2.1 MB

Development log


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sick, look forward to playing it

I cannot for the life of me figure out how to get seeds or tend to the plants!

The water monster waters the plants, that's how you get berries.